Current (untitled) project
A first person arcade shooter with bright neon colours. Uses the power of your music to scale the difficulty and pace of the game as well change the visuals.
A Series of Blibs and Blobs is a puzzle platforming game which takes the theme of Antichamber. The player controls three blobs which can pop in and out of each other and have their own abilities.
The original idea for this was going to be three robots which fit inside of each other but creatively I wanted something a little more organic and fluid. I watched a science documentary and thought about having cells or gelatin like substances which could mould together and separate at will. As soon as I had the idea I ran to my PC and starting making up a prototype for the blobs and it just worked so much better with the vision I had when starting the project. So, the robots were sent to the big scrapheap up above. (Also known as the Recycle Bin, Rust in Peace) |
Night Lights was created in the Brains Eden 48 hour game jam.
The player controls a ghost whose objective is to light up the rooms of the house as he is afraid of the dark. Ooo! Scary! My main role was as level designer bringing together the programming and art assets into the final builds. Additionally writing some code myself and doing some quality assurance. |
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An unnamed game which I created for one of my university modules. It integrated the Leap Motion Controller with voice recognition and Google Cardboard. This game is a runner of sorts where the player must run to the end of the level moving their head to move left and right dodging obstacles and enemies.
It's dark, so be careful! Link to project - https://drive.google.com/open?id=0B70xQHV5DcDlLUpLQVU5VkRjX1U |
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LuminoCity was a second year project which was created in 6 weeks with a team of four programmers and two artists. A vertical slice of a racing game which has the player speeds through a neon-soaked city in order to achieved the fastest time. Vrooom!
Created in Unreal using Blueprint, my main role was designing the city using the assets created by the artists and designing the track to work efficiently with the vehicle. Link to project - https://drive.google.com/open?id=0B70xQHV5DcDlel9MaWxHeHZ6WlE |
Castle Storm is a tile based strategy game designed for tablets and to be played by two people. The player creates basic units and combines them to create one of three special units. each with a different bonus. The aim of the game is to destroy your opponents castle before they destroy yours. (Requires a phone and a friend) My main role was level designer But I also contributed to programming. I was mostly working with the artists and programmers in order to design mechanics and boards in real space. Link to project - https://drive.google.com/open?id=0B70xQHV5DcDlaWZRVHI2aGVWWEE |
The first ever game I created using Unity. A top-down shooter in which the player controls a soldier in a Mech like ball called a MORS which fires projectiles and the player must eliminate a zombie threat.
(Spoilers: It's impossible) My role was programmer and designer of the game. All art assets were taken from the Unity store. Link to project - https://drive.google.com/open?id=0B70xQHV5DcDlZEZYc3VMYTRyZ28 -- NOTE -- Pre-Unity 5.0, textures may break when loaded. |