CONNOR (TICKLEDUCKS)
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  • Content Creation

Current (untitled) project

A first person arcade shooter with bright neon colours. Uses the power of your music to scale the difficulty and pace of the game as well change the visuals.

Robot Rumble 2.0 website

I went to university with one of the developers of the Robot Rumble game and after learning that I knew how to create websites they asked if I would be willing to remake theirs as at the time it was created by someone who was not experienced with any web development skills. I agreed and after some late nights (and a lot of coffee) it was made public!
To see the website then click here.

Dungeons and Dragons - Dice Roller.

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A small program which I made to make playing Dungeon and Dragons a little less tedious. It stores all modifiers so you don't need to keep checking your character sheet. Additionally, it allows you to roll any kind of dice you might need. (Spoiler: You need a lot of dice for DnD)

A Series of Blib's and Blob's

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A Series of Blibs and Blobs is a puzzle platforming game which takes the theme of Antichamber. The player controls three blobs which can pop in and out of each other and have their own abilities. 
The original idea for this was going to be three robots which fit inside of each other but creatively I wanted something a little more organic and fluid. 
I watched a science documentary and thought about having cells or gelatin like substances which could mould together and separate at will. As soon as I had the idea I ran to my PC and starting making up a prototype for the blobs and it just worked so much better with the vision I had when starting the project. 
So, the robots were sent to the big scrapheap up above. (Also known as the Recycle Bin, Rust in Peace)

​Night Lights

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Night Lights was created in the Brains Eden 48 hour game jam.
The player controls a ghost whose objective is to light up the rooms of the house as he is afraid of the dark. Ooo! Scary! ​
My main role was as level designer bringing together the programming and art assets into the final builds. Additionally writing  some code myself and doing some quality assurance. 

Unnamed Cardboard game

An unnamed game which I created for one of my university modules. It integrated the Leap Motion Controller with voice recognition and Google Cardboard. This game is a runner of sorts where the player must run to the end of the level moving their head to move left and right dodging obstacles and enemies.
​It's dark, so be careful! 
Link to project - ​https://drive.google.com/open?id=0B70xQHV5DcDlLUpLQVU5VkRjX1U

LuminoCity

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LuminoCity was a second year project which was created in 6 weeks with a team of four programmers and two artists. A vertical slice of a racing game which has the player speeds through a neon-soaked city in order to achieved the fastest time. Vrooom! 
Created in Unreal using Blueprint, my main role was designing the city using the assets created by the artists and designing the track to work efficiently with the vehicle. 
Link to project - 
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https://drive.google.com/open?id=0B70xQHV5DcDlel9MaWxHeHZ6WlE

Castle Storm

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Castle Storm is a tile based strategy game designed for tablets and to be played by two people. The player creates basic units and combines them to create one of three special units. each with a different bonus. The aim of the game is to destroy your opponents castle before they destroy yours. (Requires a phone and a friend)
My main role was level designer But I also contributed to programming. I was mostly working with the artists and programmers in order to design mechanics and boards in real space.
​Link to project - ​https://drive.google.com/open?id=0B70xQHV5DcDlaWZRVHI2aGVWWEE

Onslaught Of Darkness

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The first ever game I created using Unity. A top-down shooter in which the player controls a soldier in a Mech like ball called a MORS which fires projectiles and the player must eliminate a zombie threat.
​(Spoilers: It's impossible)
My role was programmer and designer of the game. All art assets were taken from the Unity store. 
Link to project - https://drive.google.com/open?id=0B70xQHV5DcDlZEZYc3VMYTRyZ28
-- NOTE --
Pre-Unity 5.0, textures may break when loaded. 
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  • About Me
  • Portfolio
  • Skillset & Experience
  • Hobbies
  • Content Creation